Company was acquired
Event Year: 2012
Company was acquired
Event Year: 2012
Kamcord's foundational concept centered on the untapped potential of capturing and sharing the diverse activities users engage in on their mobile devices. Recognizing the absence of a streamlined method for preserving and disseminating these on-screen moments, Kamcord embarked on a journey to develop solutions that would bridge this gap.
Over a five-year period, Kamcord developed and launched three distinct products. The first was a mobile gameplay recording SDK, which at its peak was integrated into over 200 million devices. The second was a live streaming community, which achieved 2 million monthly active users (MAU) and $2 million in annual recurring revenue (ARR) through the sale of virtual goods. Finally, Kamcord created a mobile social application designed for editing and sharing screenshots and screen recordings, providing users with a platform to enhance and distribute their captured content.
Kamcord's foundational concept centered on the untapped potential of capturing and sharing the diverse activities users engage in on their mobile devices. Recognizing the absence of a streamlined method for preserving and disseminating these on-screen moments, Kamcord embarked on a journey to develop solutions that would bridge this gap.
Over a five-year period, Kamcord developed and launched three distinct products. The first was a mobile gameplay recording SDK, which at its peak was integrated into over 200 million devices. The second was a live streaming community, which achieved 2 million monthly active users (MAU) and $2 million in annual recurring revenue (ARR) through the sale of virtual goods. Finally, Kamcord created a mobile social application designed for editing and sharing screenshots and screen recordings, providing users with a platform to enhance and distribute their captured content.
Total Raised: Unknown (Y Combinator backed)
Last Round: Summer 2012
Total Raised: Unknown (Y Combinator backed)
Last Round: Summer 2012
Consumer
Consumer
Consumer -> Gaming
Consumer -> Gaming
Team size: 11
Hiring: No
Team size: 11
Hiring: No