Company is closed
Event Year: 2012
Company is closed
Event Year: 2012
FitFu, an early entrant into the gamified fitness app market, is no longer active. Originally, FitFu leveraged the accelerometer in iPhones and iPod Touches to monitor user movement, providing real-time feedback designed to encourage continued activity and goal attainment. Recognizing the importance of social support, the app incorporated social features, enabling users to connect with friends for encouragement, mutual support, and progress comparison. FitFu aimed to motivate users through a points-based system and level progression, unlocking new content as activity levels increased. A key differentiator was its emphasis on accessibility, freeing users from the constraints of traditional gyms or gaming consoles, allowing them to stay active in various settings, from their homes to offices and even while traveling.
FitFu, an early entrant into the gamified fitness app market, is no longer active. Originally, FitFu leveraged the accelerometer in iPhones and iPod Touches to monitor user movement, providing real-time feedback designed to encourage continued activity and goal attainment. Recognizing the importance of social support, the app incorporated social features, enabling users to connect with friends for encouragement, mutual support, and progress comparison. FitFu aimed to motivate users through a points-based system and level progression, unlocking new content as activity levels increased. A key differentiator was its emphasis on accessibility, freeing users from the constraints of traditional gyms or gaming consoles, allowing them to stay active in various settings, from their homes to offices and even while traveling.
Total Raised: Unknown (Y Combinator backed)
Last Round: Winter 2011
Total Raised: Unknown (Y Combinator backed)
Last Round: Winter 2011
Consumer
Consumer
Consumer -> Home and Personal
Consumer -> Home and Personal
Team size: 2
Hiring: No
Team size: 2
Hiring: No